Lighting Design • Visual Development • Art Direction
Philosophy
Creating emotionally impactful story experiences requires a lot of collaboration and synergy with the right team of creatives
SCH Games 2024
Art Direction (Current)
Shaolin Bao- arena dimsum fighter
-Concept designs for levels
-Character designs & modeling
-Environment concept and building, props
-Unity, Blender, Photoshop
Netflix Animation 2021
Visual Development Artist
-Concepts and worlds for “Trees”
-Character design work
-Worked on blue sky illustration for unannounced projects
StoryBots: Season 3
JibJab Studios 2019
Lighting and Compositing Artist
Season 3 Storybots
Emmy Award Winning Children’s Netflix Series
-Lighting setup & propagation
-CG shot integration with live-action, 2D animation, and stop-motion
-Vray, Deadline, Maya, Nuke pipeline
Unity Technologies 2018
Art Director
BayMax Dreams
(Collaboration with Disney TVA R&D)
(Project was awarded Emmy for Technology and Engineering)
Pioneered quill concept art production workflow into an entirely new Unity-based TV-show production pipeline.
Sole Project Concept Artist
- Character, Prop, Environment Design
- Responsible for Color Scripts, Look and Feel
- Virtual Painting in a short film production environment (Quill)
- Lighting, Textures with Unity Engine (real-time)
Art Direction
-Manage artist, give feedback for visual targets
-Articulate designs and sell look for internal stakeholders
-Record and document techniques and processes for internal R&D departments
-Collaborate visual and technical needs to Unity dev teams for further tools development
-Communicate the director's vision to all departments (Animation, Modeling, Environment)
-Visual quality control for brand
Baobab Studios 2017
Visual Development Artist
Crow: The Legend
Sequence lighting color keys for final act
and cave fire sequences
Concepts for visual FX
Sony Pictures Imageworks 2015-2017
Senior Lighting Technical Director
Environment and character lighting using
Katana & Arnold
Oculus Story Studio 2015
Lighting Artist (contract)
Character lighting in unreal engine 4 with
in-house tool sets
Project VR short "Henry" Oscar winning VR Short Film
PDI/DreamWorks Animation 2007-2015
Lighting and Compositing Artist
Responsible for learning complex lighting and rendering setups
Creating and customizing setups from master lighters
Building setups for one-offs and new set lighting areas
Perform tech-fixing and shot finaling, Nuke compositing
Collaborating with fx, cloth, hair, surfacing and layout departments
Color grading and seamless fx integration
Finishing shots and meeting deadlines while ensuring the production designers approved vision
Othbot Illustration 2010-present
Artist, Owner
Online Illustration print store, products and distribution
Visual development concepts, business management
Gallery Show management
Software and Skills
Arnold Render, Vray, Deadline, Shotgun, Renderman, Katana, Maya, Nuke Compositing, Linux, Photoshop, Premiere, Painter, Zbrush, Acrylic, Oils, Watercolor, Color Design, Illustration, Unreal Engine, Unity, Quill VR painting
Highlights
10+ years of Feature Animation Experience
Worked on 12 animated films and 4 tv specials
Adaptable to many technical programs to create images
Digital painter & VFX artist
Education
ArtCenter College of Design
Concept Art
Ringling School of Art and Design
BFA, Computer Animation
Hobbies
Costume making, horror movies, RPG videogames,
boardgames, art installations
Shows
“LoveisLoveisLove”, Solo Show 2018
StrutSF Gallery
San Francisco, CA
"Boys of Melody", Solo Exhibition 2015
MagnetSF Gallery
San Francisco, CA
Refrences available upon request
Feature Animation Credits
The Emoji Movie
Smurfs: The Lost Village
Storks
Penguins of Madagascar
Mr. Peabody and Sherman
Rise of the Guardians
Madagascar 3
Kung Fu Panda 2
Megamind
How to Train Your Dragon
Monsters Vs Aliens
Madagascar 2
TV Show Credits
Merry Madagascar special
Shrek Holiday special
Netflix Storybots Season 3
VR Short Films
"Henry"
”Sonder”
”Crow: The Legend”